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Author Topic: Eve Screen Designer or EVE Screen Editor  (Read 1074 times)

Attila

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Eve Screen Designer or EVE Screen Editor
« on: May 21, 2018, 06:32:29 PM »

Hello, I never used the EVE Screen Designer or EVE Screen Editor.
Which one worth to learn it?  :-\
Thanks for answers in advance!
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FTDI Community

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Re: Eve Screen Designer or EVE Screen Editor
« Reply #1 on: May 22, 2018, 04:41:38 PM »

Hello Attila,

Could you tell us more about your planned application, for example what kind of MCU you will use and what kind of screen content you will use in your application? Each of the tools have their own advantages. You can also contact us directly at support1@ftdichip.com if you would prefer to discuss with us over email.

Best Regards, FTDI Community
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Attila

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Re: Eve Screen Designer or EVE Screen Editor
« Reply #2 on: December 26, 2018, 12:07:47 PM »

I think an answer for this question would be benefic for all FTDI users, and should be discussed in public.
Thanks in advance!
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Kaetemi

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Re: Eve Screen Designer or EVE Screen Editor
« Reply #3 on: February 15, 2019, 04:59:22 PM »

EVE Screen Editor is aimed at exploring the capabilities of the EVE platform, with a focus on experimenting directly with display list and coprocessor commands. It's helpful for quickly visually prototyping the instructions you need to achieve the result you want. Use this as a learning tool to work with EVE directly.

EVE Screen Designer is a very high level tool, and abstracts most of the complicated details of programming a UI away, providing a drag and drop experience to build a fully interactive UI. It's suitable for quickly prototyping an interactive UI, and the libraries deal with most of the platform specific intricacies for you.
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scorpioprise

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Re: Eve Screen Designer or EVE Screen Editor
« Reply #4 on: February 18, 2019, 10:59:35 AM »

Be aware, caveat ahead!

The screen design will need some interaction with other code / hardware, so both approach will lead to some tweaks.

I found my way using EVE Screen Designer, then editing via Eclipse some of the generated code (which can be done in a easy manner) to obtain desidered behaviour.
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